Guide Chip through everyday technology situations involving games, messages, apps, devices, schoolwork, and online friendships. Look for clues, make choices, and learn how to take the next safe step—even after a mistake.
Featured adventure
IN DEVELOPMENT
Chip and the Shiny Blue Button
Chip receives a message promising a rare game reward. The message looks exciting, but several details do not quite fit. Help Chip inspect the clues and decide what to do.
Ages 5–8
Estimated length: 8–10 minutes
Narrated mode planned
Read-yourself mode planned
Touch and keyboard support planned
No account required
Skills practiced
Recognizing suspicious rewards
Protecting private information
Checking unfamiliar links
Handling pressure
Asking a trusted adult
Recovering calmly after a mistake
Chip’s first interactive adventure is being carefully built and tested. For now, explore how the adventure will work and meet the skills Chip will practice.
How every adventure works
1
Explore
Look around the scene and see what Chip sees.
2
Spot the Clues
Notice unusual names, urgent messages, strange requests, or details that do not fit.
3
Make a Choice
Decide what Chip should do next.
4
See the Consequence
Watch what happens and gather more information.
5
Reflect and Repair
Ask for help, fix what went wrong, and keep what worked.
A mistake is something to fix, not hide.
SAFE STEP
Unsafe choices should create manageable problems, not frightening punishments. Players can still finish the story by noticing what happened, telling the truth, asking for help, protecting the account, and returning to technology safely.
Adventure library
More adventures will be added here after they are written, tested, and reviewed.
FIELD NOTE
Field Notebook slot
Reserved for a future adventure. Nothing to play here yet.
FIELD NOTE
Field Notebook slot
Reserved for a future adventure. Nothing to play here yet.
FIELD NOTE
Field Notebook slot
Reserved for a future adventure. Nothing to play here yet.